
Their buildings were designed and constructed as sharp, straight, angular forms that were based on angled lines that were "intensely mathematical in nature." Dwemer architects and city-planners favored "trusted, well-calculated designs based on angled lines rather than riskier, more imprecise calculations based on arcs and curves." With the use of stone and metal and the design and construction methods and common traditions that Dwemer architects had has allowed the buildings to stay structurally sound long after their race disappeared.

The stonework and metalwork on the structures were stylized with intricate carvings and runes. In their cities, the Dwemer people were dedicated to study and research, both in the scientific and arcane studies.Ĭoncept art of a Dwemer cavern in The Elder Scrolls V: Skyrimĭwemer cities were primarily built with stone, but was also mixed with an unknown, unique metal, similar to the appearance of copper or bronze, but was truly a unique metal known only to the Dwemer. ĭwemer cities varied in size, from the smaller cities like Kagrumez and Kagrenzel to the larger cities such as Mzulft, Alftand, Mzinchaleft, Bthardamz, and Irkngthand to a massive stronghold known as Fal Zhardum Din, or Blackreach. Great Animoculotories, or just Animoculotories, were industrial centers of production where Animunculi were constructed. Some scholars believe that those observational studies support the idea that the Dwemer did in fact dabble in the magical arts, while other scholars such as Thelwe Ghelein, who conducted the study, believes that the evidence supports an idea that Dwemer scientists and mage-engineers did more than study the arcane arts: that they also studied other Men and Mer, to learn more about the people who they had no contact with, as they would surely seem as alien to the Dwemer as the Dwemer seem alien to others. Observational studies of the Arcanex in Bthardamz reveal that the section housed a large collection of magical artifacts, including soul gems, alchemical concoctions and magical texts. An Arcanex was a typically smaller structure in a city, with its role being debated by scholars. Some sections of a city were sectioned off for a specific role. ĭwemer cities contained many different sections for their people, which included living spaces, dwellings, study rooms for academic studies and the arcane arts, areas for the production of Animunculi, pumping stations, pump-houses, aerodromes, war quarters, debate halls, cathedrals, marketplaces, treasuries, armories and storerooms.

Dwemer cities were commonly referred to as strongholds, as well as Freehold colonies and/or city-states.

These structures once served as significant places of knowledge to the Tonal Architects that constructed and maintained them, as well as the Dwemer residents who once lived in them. Large statues of the Dwemer guarding the citadel of Mzanchend.ĭwemer ruins are the remains of Dwemer settlements, which are scattered across Skyrim, Hammerfell, High Rock, and Morrowind.

It has been suggested that this page be split into one or more multiple articles, because: Dwarven Ruins for each game ( Discuss)
